![]() ![]() ![]() Principle and Flinto are basically for animating transitions within mobile apps, or web applications. They work by artboards, where one artboard represents a frame. I hate seeing pixels now that I'm used to vector level definition! The problem is that they rasterise your content. There is also good old Flash Professional to consider.įinally, I could simply animate a. But I was kind of looking for a GUI app to make essentially doing the same thing easier. My question: I'm looking for the easiest, most intuitive way to animate a layered vector graphic while retaining these elements as vector shapes, not rasters. OpenTOonz! In the same league as ToonBoom, and recently got open-sourced. It supports vector animation (favours it, actually), and even sports excellent bitmap to vector conversion. It's free, and I love it for 2d animation. Mind, OT's workflow may require some acclimatization. OpenTOonz is a serious production-level animation package - used by Studio Ghibli and the makers of Futurama. Also works well with Anime Studio, Krita, and ClipStudio. OT supports SVG import - although it depends on the complexity of the artwork how well this will work. Many video tutorials have become available: I find importing high-res easter versions, and converting those to vectors in OT may work better in those cases. OpenTOonz I'm sure is a great and serious tool. ![]() But as a novice I find the interface as confusing / intimidating as After Effects. At least there seemed no apparent way to do it. Trying to import as a Composition with layers preserved, I still don't see any layers. Just one flat image.Īnime Studio Pro has options for importing vector files, but when I tried I couldn't find any layers to work with, and it added a heavy stroke to many of the elements in my. I set all of the above aside and did as A_B_C suggested and exported from AD as. Watching a few YouTube tutorials, I started to question: am I supposed to now draw over elements in Motion (i.e., from within the app) and apply animation effects to these "masks"? I see layers, but I cannot see how I can actually animate them. I have around 400 small dots in this graphic, as well as other things. I'm hoping I don't have to redraw all of them. I'm probably as dumb as a brick, but I'm really surprised that it's proving as difficult to animate a layered vector file.Īs for Flash, there's no way I can see to import a. P.s., I should add that in After Effects, it seems to convert the vector file you import to bit map. At least in the main viewer, if I scale up it's horribly pixelated. If you are familiar with Blender at all, then I that would be my recommendation, although the learning curve might be above the desired level. If all else fails, I would suggest consider just using Affinity to make a series of animated raster outputs, and then use any editing program to make the series into a movie or animated gif. You might group the project together, duplicate the group, adjust, and use the layered groups like an onion skin. Then export each group separately to a sequenced file name, import into GIMP for example and create an animated GIF. I like GIMP's method of making an animated GIF file, and there are some good tutorials on YouTube.īlender is high on my list of apps I'd love to vaguely become proficient in. Your other suggestion is probably, in actual fact, the far quickest way. I'm persevering in the hope of picking up the beginning of a new skill. The easiest way for me would be using the Snap.svg javascript library. But with so many layers I was hoping to take advantage of something with a GUI.When you decide that you want to add sound to your movie, you must prepare this sound outside of Toon Boom Studio. Then, in Studio, you add a Sound element to organize sound files in your animation.Ī sound will play in the movie until it reaches the end of the file or a stop frame created in the Sound Element Editor. ![]() If the sound extends into multiple scenes, it will continue to play. ![]()
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